Explore
Wander through warm, playful places full of secrets and tiny surprises.
A tiny indie game with a very big heart
A family adventure game inspired by bedtime stories, footgolf, imagination and the magic of making something together.

The Little Man and the Football began as a simple ritual: a dad telling his son a new adventure every night.
Each story sent the Little Man somewhere different — through fields, villages, strange places and little challenges — always with his football nearby. Eventually the obvious question appeared: what if we could play these stories?
Wander through warm, playful places full of secrets and tiny surprises.
Simple football controls meet satisfying footgolf-style challenges.
Every level feels like another bedtime story coming to life.
Small enough to feel personal. Ambitious enough to feel magical. Built around delight rather than grind.
English countryside warmth, colourful villages, unexpected places and storybook detail.
Explore every cornerEasy to understand, lovely to master — with footgolf holes, trick shots and playful physics.
Kick. Aim. Discover.Self-contained episodes, each with a new idea, place or tiny mystery to solve.
Like bedtime stories you can playA dad, a son and a small AI-assisted indie studio trying to make something genuinely special.
Human at the centreNo giant marketing machine. Just the real process of making the thing.
We landed on the visual language for the game: bright countryside, playful 3D charm, a proper football-sized footgolf hole — and, most importantly, the Little Man himself.
The core idea is getting clearer: simple, joyful football controls combined with footgolf-style challenges, secrets, little stories and places worth exploring.
We started turning our original character into a proper game hero — running, kicking, exploring and reacting to the world around him.
This started as a nightly story between a dad and his little boy. One evening at a time, the world grew. Eventually we asked: what if we could actually play it?
Follow the small wins, wonky prototypes, new characters, levels, art and ideas as the game grows.